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How to create a map in beamng drive
How to create a map in beamng drive









how to create a map in beamng drive

Program for viewing/converting dds files (I strongly recommend using XnView for this)įirst, we need to make the textures for our model. DDS/PNG: these are two file extensions commonly used for textures DDS files can't be opened in most programs, but they can be easily be converted to PNG files, allowing them to be opened in almost all programs Material File: specifically called "materials.cs," this file can be found in most vehicle files it lists all of the materials for a particular model. Material: determines how and where textures are applied on a model This is how I define these terms based on my experience. These might not be the proper (or correct) definitions. Special thanks to SLS ST for letting me use his K5 Blazer model for this tutorial.​īefore we dive into materials and textures, it might help to understand a few key terms. This method is great for adding simple textures and materials that look good, but don't take as much time or skill to create. At the same time, they take a long time to effectively create. UV maps are, by far, the best way to texture a model. However, if there are many path, you should designate IDs that AI can understand unique path, or AI will use path which has less waypoint.Ĭommand format: ai.This is a step-by-step tutorial for adding materials and textures to a model for BeamNG without using UV maps. Some ID is mutable and different for each game launching.įor example, if you want AI drive following path, ID1->ID2->…->ID-10, you can designate just like ID1->ID10.You can use these from bottom of this page. It’s really bothering task, but I already searched some path. You can search these IDs in the world editor which enabled Navigraph debugging. * Searching path (waypoint IDs) is a bother. * If you are professional of script AI, behavior of AI commands looks a little cheap. * You can set some action like “avoid cars” and “drive in lane”. * Easy to apply multiple vehicle(AI), because this is command. This is a kind of “console command”, and you can make set AI as driving in designated path. Click ▶︎, and AI will try to imitate the recorded route.button of vehicle what you want to set AI.* AI will just imitate your driving, so it is really complex when using multiple vehicle. * This is a really really time-consuming task. Script AI is official contents of BeamNG.drive.īy using this, you can record your driving, and make AI imitate that route and speed. If you want to race in more flexible situation, you can use next two way.įrom v0.25, AI racing missions are available accross East Coast USA, West Coast USA, Italy and Utah.Ĭheck out the official release notes for futher details. This is easiest way of racing in BeamNG.drive but you can play prepared scenario only.

how to create a map in beamng drive

If you want to use mod, search “Scennarios” category.











How to create a map in beamng drive